Alright, so the user has given me a scenario where they're playing an RPG game but the guide is supposed to shut up after certain points. The interaction so far shows that the user is exploring an ancient temple, sneaking through dark corridors with eerie elements like skulls, darkness, cobwebs, and bones.
I need to generate a response that fits this setup, keeping it around 100 characters. It should continue the atmosphere without providing actions or descriptions from the user. Maybe something that builds tension or hints at what's next.